CommonEvent 1026
Name = "会話：ハーピー"

  999([1026])
  ConditionalBranch([1, 20, 0, 1, 0])
    JumpToLabel(["情報"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 20, 0, 2, 0])
    JumpToLabel(["質問"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 20, 0, 3, 0])
    JumpToLabel(["要求"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 20, 0, 4, 0])
    JumpToLabel(["贈与"])
    Empty([])

  BranchEnd([])
  Label(["情報"])
  ControlVariables([13, 13, 0, 2, 1, 100])
  ConditionalBranch([1, 13, 0, 10, 2])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy>Harpies love to mate♪\nWe aren't satisfied unless we mate at least once every day."])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy>Harpies have very high evasion!\nWe can even dodge magic!"])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy>Nothing else matters as long as you don't get hit!\nThat's the motto of the harpy family."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
    ShowText(["\\n<Harpy>Since our defense and HP are low, it's really bad if do we get hit..."])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 40, 2])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy>We don't usually cause trouble for humans.\nAfter all, it would be a shame if there were fewer men around."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy>Human women are important too, of course.\nA decrease in the human population would affect us too."])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 50, 2])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy>Harpies are not very skilled at attack or defense.\nBut our speed and evasion are top notch!"])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 60, 2])
    ShowTextAttributes(["hapy_a_fc1", 1, 0, 2])
    ShowText(["\\n<Harpy>The healing dance can heal injuries♪\nThe harpy dance can raise evasion♪"])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 70, 2])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy>The previous queen really loved war.\nAfter numerous conflicts with different races, there weren't many harpies left."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy>The current queen is very peaceful.\nThe current queen is much better than the previous one♪"])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 80, 2])
    ShowTextAttributes(["hapy_a_fc1", 1, 0, 2])
    ShowText(["\\n<Harpy>It's fun to fly high in the sky!\nSo of course having sex while flying is the best♪"])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 90, 2])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy>Just once I would like to dance on the big stage in Grangold.\nI want to be a dancer that travels the world."])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 100, 2])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy>Sirens are also part of the harpy family.\nThey are not very good dancers but their songs are nice."])
    ShowText([""])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Label(["質問"])
  ControlVariables([13, 13, 0, 2, 1, 50])
  ConditionalBranch([1, 13, 0, 10, 2])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy>Harpies love to dance♪\nHey, is there a dance you would like to join me in?"])
    ShowText([""])
    ShowText([""])
    ShowChoices([["A fun dance", "A passionate dance", "A deadly dance"], 0])
    When([0, "楽しいダンス"])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy>Yay! Let's dance! ♪"])
      ShowText([""])
      Script(["change_friend(10)"])
      Empty([])

    When([1, "情熱的なダンス"])
      ShowTextAttributes(["hapy_a_fc1", 1, 0, 2])
      ShowText(["\\n<Harpy>What? You want to do that with me?\nWell then, feel free to join me♪"])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(10)"])
      Empty([])

    When([2, "死の踊り"])
      ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
      ShowText(["\\n<Harpy>That seems scary."])
      ShowText([""])
      Script(["change_friend(-5)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy>Harpies are good at stealing things♪\nWhat do you think I like to steal?"])
    ShowText([""])
    ShowText([""])
    ShowChoices([["Money", "Weapons and Armor", "Hearts"], 0])
    When([0, "お金"])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy>All right then, I'll take what you got♪"])
      ShowText([""])
      Empty([])

    When([1, "武器や防具"])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy>I'm not really interested in that.\nBut cute accessories on the other hand...♪"])
      ShowText([""])
      ShowText([""])
      Empty([])

    When([2, "心"])
      ShowTextAttributes(["hapy_a_fc1", 1, 0, 2])
      ShowText(["\\n<Harpy>That's an interesting answer.\nYour heart will be mine as well♪"])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(10)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy>The best snack to go with a good drink is barbecue chicken.\nHey, don't you agree?"])
    ShowText([""])
    ShowText([""])
    ShowChoices([["It's the best", "I don't eat chicken", "I'll make you barbecue chicken!"], 0])
    When([0, "最高だ"])
      ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
      ShowText(["\\n<Harpy>So you are an enemy of birds!\nYou will pay!"])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(-5)"])
      Empty([])

    When([1, "焼き鳥は食べない"])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy>So, we can be friends♪\nOf course, I don't eat chicken either."])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(10)"])
      Empty([])

    When([2, "お前を焼き鳥にしてやる"])
      ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
      ShowText(["\\n<Harpy>Ahhh! You're the worst!"])
      ShowText([""])
      Script(["change_friend(-10)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 40, 2])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy>I love to be fashionable♪\nHey, what accessories would look good on me?"])
    ShowText([""])
    ShowText([""])
    ShowChoices([["Earrings", "Collar", "Shoes"], 0])
    When([0, "イヤリング"])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy>That sounds nice.\nShould I try wearing some now?"])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(10)"])
      Empty([])

    When([1, "首輪"])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy>That sounds perverted...\nI think I would rather put a collar around you."])
      ShowText([""])
      ShowText([""])
      Empty([])

    When([2, "靴"])
      ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
      ShowText(["\\n<Harpy>Are you being sarcastic?\nI can't wear any shoes with these feet."])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(-5)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 50, 2])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy>Hey, if you could wish for anything and it come true right now...\nWhat would you wish for?"])
    ShowText([""])
    ShowText([""])
    ShowChoices([["To have wings", "Fame and money", "I want you", "I don't need anything"], 0])
    When([0, "翼"])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy>Oh, so you are saying you want to be like me?\nThat sort of sounds like..."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["hapy_a_fc1", 1, 0, 2])
      ShowText(["\\n<Harpy>You love me♪"])
      ShowText([""])
      Script(["change_friend(10)"])
      Empty([])

    When([1, "富や栄誉"])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy>Hmph, typical.\nLove is important too!"])
      ShowText([""])
      ShowText([""])
      Empty([])

    When([2, "お前が欲しい"])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy>My, what are you saying all of a sudden? ♪\nDo you think that's going to make me like you more?"])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(10)"])
      Empty([])

    When([3, "何もいらない"])
      ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
      ShowText(["\\n<Harpy>Is that so? We don't seem to share the same values.\nI don't think we can get along."])
      ShowText([""])
      ShowText([""])
      Script(["change_friend(-5)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Label(["要求"])
  ControlVariables([13, 13, 0, 2, 1, 30])
  ConditionalBranch([1, 13, 0, 10, 2])
    ConditionalBranch([8, 1])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy>Hey, give me some herbs♪\nI won't have to worry if I have a lot of them."])
      ShowText([""])
      ShowText([""])
      ControlVariables([24, 24, 0, 3, 0, 1, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Do you want to give an \\ii[1]? (Have:\\V[24])"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "はい"])
        ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
        ShowText(["\\n<Harpy>Yaay! That makes me soo happy!"])
        ShowText([""])
        ChangeItems([1, 1, 0, 1])
        Script(["change_friend(20)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "いいえ"])
        ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
        ShowText(["\\n<Harpy>That's unfortunate."])
        ShowText([""])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    Else([])
      ControlVariables([13, 13, 0, 0, 20])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ConditionalBranch([10, 176, false])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Harpy>Hey, do you have a strong hat?\nI recently ran into a tree while I was half asleep."])
      ShowText([""])
      ShowText([""])
      ControlVariables([24, 24, 0, 3, 2, 176, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Do you want to give a \\ia[176]? (Have:\\V[24])"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "はい"])
        ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
        ShowText(["\\n<Harpy>Yaay! That makes me soo happy!"])
        ShowText([""])
        ChangeArmor([176, 0, 0, 1, false])
        Script(["change_friend(30)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "いいえ"])
        ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
        ShowText(["\\n<Harpy>That's unfortunate."])
        ShowText([""])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    Else([])
      ControlVariables([13, 13, 0, 0, 30])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy>Hey, hey, do you have any money?\nI want to buy some accessories, is that all right?"])
    ShowText([""])
    ShowText([""])
    ConditionalBranch([7, 225, 0])
      ControlVariables([24, 24, 0, 3, 7, 2, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Do you want to give 225G? (Remaining: \\V[24])"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "はい"])
        ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
        ShowText(["\\n<Harpy>Yaay! That makes me soo happy!"])
        ShowText([""])
        ChangeGold([1, 0, 225])
        Script(["change_friend(25)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "いいえ"])
        ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
        ShowText(["\\n<Harpy>That's unfortunate."])
        ShowText([""])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    Else([])
      ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
      ShowText(["\\n<Harpy>...I can't believe you have no money."])
      ShowText([""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  Label(["贈与"])
  ControlVariables([13, 13, 0, 2, 1, 30])
  ConditionalBranch([1, 25, 0, 1, 0])
    ControlVariables([13, 13, 0, 0, 30])
    ControlVariables([25, 25, 0, 0, 0])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 25, 0, 2, 0])
    ControlVariables([13, 13, 0, 2, 1, 20])
    ControlVariables([25, 25, 0, 0, 0])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 10, 2])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy>I'll give you this wind stone.\nIt's a charm from the harpy family."])
    ShowText([""])
    ShowText([""])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([63, 0, 0, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Harpy gave you a \\ii[63]!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy>I'll give you this feather♪\nWhere is it from? That's a secret♪"])
    ShowText([""])
    ShowText([""])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([168, 0, 0, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Harpy gave you a \\ii[168]!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Harpy>Want some money?\nIt's a gift specially for you♪"])
    ShowText([""])
    ShowText([""])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeGold([0, 0, 375])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Harpy gave you 375G!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Empty([])
